

A plant with a of 0 will not care if it is planted on fertile soil or sand it will grow at the same rate on any possible terrain tile. Ingame, this is also denoted as "Fertility sensitivity". Most plants have a, which is used to determine how "picky" a plant is about terrain fertility. Different terrains or growing apparatuses have different fertilities.

However, fertility does not affect the harvested yield from a plant, just the time to mature to that yield. Plant growth speed is also positively correlated to soil Fertility. Most plants have a Fertility requirement of at least 50% (except trees at a measly 30% Fertility). Growth rate factors Fertility įertility is a measure of a location's efficacy for growing plants. Plants are essential to producing food, textiles, feed for animals, dye, wood, chemfuel, drugs, and medicine. With adequate time and environmental conditions, plants will age into a mature lifestage when they can be harvested by colonists assigned to Grow work. Plants may spontaneously grow in available tiles or can be cultivated by colonists in growing zones or hydroponics basins. Plants are generally passable, minifiable, provide no cover, and are not susceptible to Sharp or Blunt damage (except trees, cacti, and bushes.) All plants can be destroyed by Fire, cutting, a Defoliator ship, or being consumed by an animal. Plants are passive, flammable objects available in numerous species of different appearance, growth rate, lifespan, fertility requirements, and biome.
